C# (CSharp) BEPUphysics.Constraints.Collision Namespace

Сlasses

Name Description
ContactFrictionConstraint Computes the friction force for a contact when central friction cannot be used.
ContactManifoldConstraint Superclass of collision constraints that include multiple contact subconstraints.
ContactManifoldConstraintGroup Constraint group containing multiple contact manifold constraints. Used by some pairs which manage multiple sub-pairs.
ContactPenetrationConstraint Computes the forces necessary to keep two entities from going through each other at a contact point.
ConvexContactManifoldConstraint Contact manifold constraint that is used by manifolds whose normals are assumed to be essentially the same. This assumption can only be maintained between two convex objects.
NonConvexContactManifoldConstraint Collision constraint for non-convex manifolds. These manifolds are usually used in cases where the contacts are coming from multiple objects or from non-convex objects. The normals will likely face more than one direction.
SlidingFrictionTwoAxis Computes the forces to slow down and stop sliding motion between two entities when centralized friction is active.
TwistFrictionConstraint Computes the forces necessary to slow down and stop twisting motion in a collision between two entities.