C# Class Xft.VertexPool

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Méthodes publiques

Свойство Type Description
BoundsScheduleTime float
ColorChanged bool
Colors UnityEngine.Color[]
ElapsedTime float
FirstUpdate bool
IndiceChanged bool
Indices int[]
UV2Changed bool
UVChanged bool
UVs UnityEngine.Vector2[]
VertChanged bool
Vertices UnityEngine.Vector3[]

Protected Properties

Свойство Type Description
IndexTotal int
IndexUsed int
VertCountChanged bool
VertexTotal int
VertexUsed int
_material UnityEngine.Material
_mesh2d UnityEngine.Mesh
_meshFilter UnityEngine.MeshFilter
_owner XWeaponTrail

Méthodes publiques

Méthode Description
CreateMeshObj ( XWeaponTrail owner, Material material ) : void
Destroy ( ) : void
EnlargeArrays ( int count, int icount ) : void
GetVertices ( int vcount, int icount ) : VertexSegment
LateUpdate ( ) : void
RecalculateBounds ( ) : void
VertexPool ( Material material, XWeaponTrail owner ) : System.Collections

Méthodes protégées

Méthode Description
InitArrays ( ) : void

Method Details

CreateMeshObj() public méthode

public CreateMeshObj ( XWeaponTrail owner, Material material ) : void
owner XWeaponTrail
material UnityEngine.Material
Résultat void

Destroy() public méthode

public Destroy ( ) : void
Résultat void

EnlargeArrays() public méthode

public EnlargeArrays ( int count, int icount ) : void
count int
icount int
Résultat void

GetVertices() public méthode

public GetVertices ( int vcount, int icount ) : VertexSegment
vcount int
icount int
Résultat VertexSegment

InitArrays() protected méthode

protected InitArrays ( ) : void
Résultat void

LateUpdate() public méthode

public LateUpdate ( ) : void
Résultat void

RecalculateBounds() public méthode

public RecalculateBounds ( ) : void
Résultat void

VertexPool() public méthode

public VertexPool ( Material material, XWeaponTrail owner ) : System.Collections
material UnityEngine.Material
owner XWeaponTrail
Résultat System.Collections

Property Details

BoundsScheduleTime public_oe property

public float BoundsScheduleTime
Résultat float

ColorChanged public_oe property

public bool ColorChanged
Résultat bool

Colors public_oe property

public Color[],UnityEngine Colors
Résultat UnityEngine.Color[]

ElapsedTime public_oe property

public float ElapsedTime
Résultat float

FirstUpdate public_oe property

public bool FirstUpdate
Résultat bool

IndexTotal protected_oe property

protected int IndexTotal
Résultat int

IndexUsed protected_oe property

protected int IndexUsed
Résultat int

IndiceChanged public_oe property

public bool IndiceChanged
Résultat bool

Indices public_oe property

public int[] Indices
Résultat int[]

UV2Changed public_oe property

public bool UV2Changed
Résultat bool

UVChanged public_oe property

public bool UVChanged
Résultat bool

UVs public_oe property

public Vector2[],UnityEngine UVs
Résultat UnityEngine.Vector2[]

VertChanged public_oe property

public bool VertChanged
Résultat bool

VertCountChanged protected_oe property

protected bool VertCountChanged
Résultat bool

VertexTotal protected_oe property

protected int VertexTotal
Résultat int

VertexUsed protected_oe property

protected int VertexUsed
Résultat int

Vertices public_oe property

public Vector3[],UnityEngine Vertices
Résultat UnityEngine.Vector3[]

_material protected_oe property

protected Material,UnityEngine _material
Résultat UnityEngine.Material

_mesh2d protected_oe property

protected Mesh,UnityEngine _mesh2d
Résultat UnityEngine.Mesh

_meshFilter protected_oe property

protected MeshFilter,UnityEngine _meshFilter
Résultat UnityEngine.MeshFilter

_owner protected_oe property

protected XWeaponTrail,Xft _owner
Résultat XWeaponTrail