Property | Type | Description | |
---|---|---|---|
BoundsScheduleTime | float | ||
ColorChanged | bool | ||
Colors | UnityEngine.Color[] | ||
ElapsedTime | float | ||
FirstUpdate | bool | ||
IndiceChanged | bool | ||
Indices | int[] | ||
UV2Changed | bool | ||
UVChanged | bool | ||
UVs | UnityEngine.Vector2[] | ||
VertChanged | bool | ||
Vertices | UnityEngine.Vector3[] |
Property | Type | Description | |
---|---|---|---|
IndexTotal | int | ||
IndexUsed | int | ||
VertCountChanged | bool | ||
VertexTotal | int | ||
VertexUsed | int | ||
_material | |||
_mesh2d | |||
_meshFilter | |||
_owner |
Method | Description | |
---|---|---|
CreateMeshObj ( |
||
Destroy ( ) : void | ||
EnlargeArrays ( int count, int icount ) : void | ||
GetVertices ( int vcount, int icount ) : VertexSegment | ||
LateUpdate ( ) : void | ||
RecalculateBounds ( ) : void | ||
VertexPool ( |
Method | Description | |
---|---|---|
InitArrays ( ) : void |
public CreateMeshObj ( |
||
owner | ||
material | ||
return | void |
public EnlargeArrays ( int count, int icount ) : void | ||
count | int | |
icount | int | |
return | void |
public GetVertices ( int vcount, int icount ) : VertexSegment | ||
vcount | int | |
icount | int | |
return | VertexSegment |
public VertexPool ( |
||
material | ||
owner | ||
return | System.Collections |
protected MeshFilter,UnityEngine _meshFilter | ||
return |