Méthode | Description | |
---|---|---|
DirectComputeNoiseCube ( SlimDX.Direct3D11.Device graphicsDevice ) : SlimDX.Direct3D11 | ||
Dispose ( ) : void | ||
GenerateNoiseTexture ( SlimDX.Direct3D11.Buffer constantBuffer, |
Méthode | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Méthode | Description | |
---|---|---|
Initialize ( ) : void |
public DirectComputeNoiseCube ( SlimDX.Direct3D11.Device graphicsDevice ) : SlimDX.Direct3D11 | ||
graphicsDevice | SlimDX.Direct3D11.Device | |
Résultat | SlimDX.Direct3D11 |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Résultat | void |
public GenerateNoiseTexture ( SlimDX.Direct3D11.Buffer constantBuffer, |
||
constantBuffer | SlimDX.Direct3D11.Buffer | |
container | ||
Résultat | ShaderResourceView |