C# Class VoxelTerrain.DirectComputeNoiseCube

Inheritance: IDisposable
Datei anzeigen Open project: barograf/VoxelTerrain Class Usage Examples

Public Methods

Method Description
DirectComputeNoiseCube ( SlimDX.Direct3D11.Device graphicsDevice ) : SlimDX.Direct3D11
Dispose ( ) : void
GenerateNoiseTexture ( SlimDX.Direct3D11.Buffer constantBuffer, DirectComputeConstantBuffer container ) : ShaderResourceView

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
Initialize ( ) : void

Method Details

DirectComputeNoiseCube() public method

public DirectComputeNoiseCube ( SlimDX.Direct3D11.Device graphicsDevice ) : SlimDX.Direct3D11
graphicsDevice SlimDX.Direct3D11.Device
return SlimDX.Direct3D11

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

GenerateNoiseTexture() public method

public GenerateNoiseTexture ( SlimDX.Direct3D11.Buffer constantBuffer, DirectComputeConstantBuffer container ) : ShaderResourceView
constantBuffer SlimDX.Direct3D11.Buffer
container DirectComputeConstantBuffer
return ShaderResourceView