C# Class UnityStandardAssets.Characters.FirstPerson.RigidbodyFirstPersonController.MovementSettings

Afficher le fichier Open project: SebLague/Procedural-Landmass-Generation

Méthodes publiques

Свойство Type Description
BackwardSpeed float
ForwardSpeed float
JumpForce float
RunKey KeyCode
RunMultiplier float
SlopeCurveModifier UnityEngine.AnimationCurve
StrafeSpeed float

Méthodes publiques

Méthode Description
UpdateDesiredTargetSpeed ( Vector2 input ) : void

Method Details

UpdateDesiredTargetSpeed() public méthode

public UpdateDesiredTargetSpeed ( Vector2 input ) : void
input Vector2
Résultat void

Property Details

BackwardSpeed public_oe property

public float BackwardSpeed
Résultat float

ForwardSpeed public_oe property

public float ForwardSpeed
Résultat float

JumpForce public_oe property

public float JumpForce
Résultat float

RunKey public_oe property

public KeyCode RunKey
Résultat KeyCode

RunMultiplier public_oe property

public float RunMultiplier
Résultat float

SlopeCurveModifier public_oe property

public AnimationCurve,UnityEngine SlopeCurveModifier
Résultat UnityEngine.AnimationCurve

StrafeSpeed public_oe property

public float StrafeSpeed
Résultat float