C# Class UnityStandardAssets.Characters.FirstPerson.MouseLook

Afficher le fichier Open project: hydrater/Lucid Class Usage Examples

Méthodes publiques

Свойство Type Description
MaximumX float
MinimumX float
XSensitivity float
YSensitivity float
clampVerticalRotation bool
smooth bool
smoothTime float

Méthodes publiques

Méthode Description
Init ( Transform character, Transform camera ) : void
LookRotation ( Transform character, Transform camera ) : void

Private Methods

Méthode Description
ClampRotationAroundXAxis ( Quaternion q ) : Quaternion

Method Details

Init() public méthode

public Init ( Transform character, Transform camera ) : void
character UnityEngine.Transform
camera UnityEngine.Transform
Résultat void

LookRotation() public méthode

public LookRotation ( Transform character, Transform camera ) : void
character UnityEngine.Transform
camera UnityEngine.Transform
Résultat void

Property Details

MaximumX public_oe property

public float MaximumX
Résultat float

MinimumX public_oe property

public float MinimumX
Résultat float

XSensitivity public_oe property

public float XSensitivity
Résultat float

YSensitivity public_oe property

public float YSensitivity
Résultat float

clampVerticalRotation public_oe property

public bool clampVerticalRotation
Résultat bool

smooth public_oe property

public bool smooth
Résultat bool

smoothTime public_oe property

public float smoothTime
Résultat float