C# Class UnityEngine.Networking.NetworkSceneId

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Méthodes publiques

Méthode Description
Equals ( object obj ) : bool
GetHashCode ( ) : int
IsEmpty ( ) : bool

Returns true if the value is zero. Non-scene objects - ones which are spawned at runtime will have a sceneId of zero.

NetworkSceneId ( uint value ) : System
ToString ( ) : string

Returns a string like SceneId:value.

operator ( ) : bool

Method Details

Equals() public méthode

public Equals ( object obj ) : bool
obj object
Résultat bool

GetHashCode() public méthode

public GetHashCode ( ) : int
Résultat int

IsEmpty() public méthode

Returns true if the value is zero. Non-scene objects - ones which are spawned at runtime will have a sceneId of zero.

public IsEmpty ( ) : bool
Résultat bool

NetworkSceneId() public méthode

public NetworkSceneId ( uint value ) : System
value uint
Résultat System

ToString() public méthode

Returns a string like SceneId:value.

public ToString ( ) : string
Résultat string

operator() public static méthode

public static operator ( ) : bool
Résultat bool