C# Class UnityEngine.Networking.NetworkSystem.OverrideTransformMessage

Inheritance: UnityEngine.Networking.MessageBase
Afficher le fichier Open project: randomize/VimConfig

Méthodes publiques

Свойство Type Description
netId UnityEngine.Networking.NetworkInstanceId
payload byte[]
teleport bool
time int

Méthodes publiques

Méthode Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public méthode

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
Résultat void

Serialize() public méthode

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
Résultat void

Property Details

netId public_oe property

public NetworkInstanceId,UnityEngine.Networking netId
Résultat UnityEngine.Networking.NetworkInstanceId

payload public_oe property

public byte[] payload
Résultat byte[]

teleport public_oe property

public bool teleport
Résultat bool

time public_oe property

public int time
Résultat int