C# Class UnityEngine.Networking.NetworkSystem.OverrideTransformMessage

Inheritance: UnityEngine.Networking.MessageBase
Mostra file Open project: randomize/VimConfig

Public Properties

Property Type Description
netId UnityEngine.Networking.NetworkInstanceId
payload byte[]
teleport bool
time int

Public Methods

Method Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public method

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
return void

Serialize() public method

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
return void

Property Details

netId public_oe property

public NetworkInstanceId,UnityEngine.Networking netId
return UnityEngine.Networking.NetworkInstanceId

payload public_oe property

public byte[] payload
return byte[]

teleport public_oe property

public bool teleport
return bool

time public_oe property

public int time
return int