C# Class SpaceSim.Drawing.ReEntryFlame

Afficher le fichier Open project: zlynn1990/SpaceSim

Méthodes publiques

Méthode Description
Draw ( Graphics graphics, RectangleD cameraBounds ) : void
ReEntryFlame ( int maxParticles, double particleRate, DVector2 offset ) : System
Update ( SpaceSim.Physics.TimeStep timeStep, DVector2 shipPosition, DVector2 shipVelocity, double pitch, double heatingRate ) : void

Method Details

Draw() public méthode

public Draw ( Graphics graphics, RectangleD cameraBounds ) : void
graphics System.Drawing.Graphics
cameraBounds VectorMath.RectangleD
Résultat void

ReEntryFlame() public méthode

public ReEntryFlame ( int maxParticles, double particleRate, DVector2 offset ) : System
maxParticles int
particleRate double
offset VectorMath.DVector2
Résultat System

Update() public méthode

public Update ( SpaceSim.Physics.TimeStep timeStep, DVector2 shipPosition, DVector2 shipVelocity, double pitch, double heatingRate ) : void
timeStep SpaceSim.Physics.TimeStep
shipPosition VectorMath.DVector2
shipVelocity VectorMath.DVector2
pitch double
heatingRate double
Résultat void