C# Class SpaceSim.Drawing.ReEntryFlame

Show file Open project: zlynn1990/SpaceSim

Public Methods

Method Description
Draw ( Graphics graphics, RectangleD cameraBounds ) : void
ReEntryFlame ( int maxParticles, double particleRate, DVector2 offset ) : System
Update ( SpaceSim.Physics.TimeStep timeStep, DVector2 shipPosition, DVector2 shipVelocity, double pitch, double heatingRate ) : void

Method Details

Draw() public method

public Draw ( Graphics graphics, RectangleD cameraBounds ) : void
graphics System.Drawing.Graphics
cameraBounds VectorMath.RectangleD
return void

ReEntryFlame() public method

public ReEntryFlame ( int maxParticles, double particleRate, DVector2 offset ) : System
maxParticles int
particleRate double
offset VectorMath.DVector2
return System

Update() public method

public Update ( SpaceSim.Physics.TimeStep timeStep, DVector2 shipPosition, DVector2 shipVelocity, double pitch, double heatingRate ) : void
timeStep SpaceSim.Physics.TimeStep
shipPosition VectorMath.DVector2
shipVelocity VectorMath.DVector2
pitch double
heatingRate double
return void