C# Class Shooter.MapClasses.Map

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Méthodes publiques

Свойство Type Description
sounds List

Protected Properties

Свойство Type Description
objRot ].int[
objectMap ].MapObject[
tileMap ].Texture2D[
tileRot ].int[

Méthodes publiques

Méthode Description
CheckArea ( Entity e, Camera c ) : string
Map ( Microsoft.Xna.Framework.Content.ContentManager content, int screenWidth, int screenHeight ) : Microsoft.Xna.Framework
Map ( Microsoft.Xna.Framework.Content.ContentManager content, string filename, Camera c, Character player, List enemies, int screenWidth ) : Microsoft.Xna.Framework

Method Details

CheckArea() public méthode

public CheckArea ( Entity e, Camera c ) : string
e Entity
c Shooter.Controls.Camera
Résultat string

Map() public méthode

public Map ( Microsoft.Xna.Framework.Content.ContentManager content, int screenWidth, int screenHeight ) : Microsoft.Xna.Framework
content Microsoft.Xna.Framework.Content.ContentManager
screenWidth int
screenHeight int
Résultat Microsoft.Xna.Framework

Map() public méthode

public Map ( Microsoft.Xna.Framework.Content.ContentManager content, string filename, Camera c, Character player, List enemies, int screenWidth ) : Microsoft.Xna.Framework
content Microsoft.Xna.Framework.Content.ContentManager
filename string
c Shooter.Controls.Camera
player Shooter.Entities.Character
enemies List
screenWidth int
Résultat Microsoft.Xna.Framework

Property Details

objRot protected_oe property

protected int[,] objRot
Résultat ].int[

objectMap protected_oe property

protected MapObject[,] objectMap
Résultat ].MapObject[

sounds public_oe property

public List sounds
Résultat List

tileMap protected_oe property

protected Texture2D[,] tileMap
Résultat ].Texture2D[

tileRot protected_oe property

protected int[,] tileRot
Résultat ].int[