C# Class Shooter.MapClasses.Map

ファイルを表示 Open project: JoeyTheAsian/Just-Force Class Usage Examples

Public Properties

Property Type Description
sounds List

Protected Properties

Property Type Description
objRot ].int[
objectMap ].MapObject[
tileMap ].Texture2D[
tileRot ].int[

Public Methods

Method Description
CheckArea ( Entity e, Camera c ) : string
Map ( Microsoft.Xna.Framework.Content.ContentManager content, int screenWidth, int screenHeight ) : Microsoft.Xna.Framework
Map ( Microsoft.Xna.Framework.Content.ContentManager content, string filename, Camera c, Character player, List enemies, int screenWidth ) : Microsoft.Xna.Framework

Method Details

CheckArea() public method

public CheckArea ( Entity e, Camera c ) : string
e Entity
c Shooter.Controls.Camera
return string

Map() public method

public Map ( Microsoft.Xna.Framework.Content.ContentManager content, int screenWidth, int screenHeight ) : Microsoft.Xna.Framework
content Microsoft.Xna.Framework.Content.ContentManager
screenWidth int
screenHeight int
return Microsoft.Xna.Framework

Map() public method

public Map ( Microsoft.Xna.Framework.Content.ContentManager content, string filename, Camera c, Character player, List enemies, int screenWidth ) : Microsoft.Xna.Framework
content Microsoft.Xna.Framework.Content.ContentManager
filename string
c Shooter.Controls.Camera
player Shooter.Entities.Character
enemies List
screenWidth int
return Microsoft.Xna.Framework

Property Details

objRot protected_oe property

protected int[,] objRot
return ].int[

objectMap protected_oe property

protected MapObject[,] objectMap
return ].MapObject[

sounds public_oe property

public List sounds
return List

tileMap protected_oe property

protected Texture2D[,] tileMap
return ].Texture2D[

tileRot protected_oe property

protected int[,] tileRot
return ].int[