C# Class Questor.Modules.Drones

The drones class will manage any and all drone related combat
Drones will always work their way from lowest value target to highest value target and will only attack entities (not structures)
Afficher le fichier Open project: rixim/Questor

Méthodes publiques

Méthode Description
ProcessState ( ) : void

Private Methods

Méthode Description
EngageTarget ( ) : void

Engage the target

GetArmorPctTotal ( ) : double
GetShieldPctTotal ( ) : double
GetStructurePctTotal ( ) : double
GetTarget ( ) : EntityCache

Return the best possible target

Note this GetTarget works differently then the one from Combat

Method Details

ProcessState() public méthode

public ProcessState ( ) : void
Résultat void