Method | Description | |
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ProcessState ( ) : void |
Method | Description | |
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EngageTarget ( ) : void |
Engage the target
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GetArmorPctTotal ( ) : double | ||
GetShieldPctTotal ( ) : double | ||
GetStructurePctTotal ( ) : double | ||
GetTarget ( ) : |
Return the best possible target Note this GetTarget works differently then the one from Combat |