C# Class PixelsForGlory.Procedural.VoxelMeshGeneratorThread

Singleton class that handles creating the generator thread at start up.
Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: PixelsForGlory/ProceduralVoxelMesh

Méthodes publiques

Méthode Description
OnApplicationQuit ( ) : void
Start ( ) : void
StartThread ( ) : void

Start voxel mesh generator

UpdateMeshesInEditor ( ) : void

Called from the editor application update event. Updates all meshes in the editor.

Method Details

OnApplicationQuit() public méthode

public OnApplicationQuit ( ) : void
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

StartThread() public static méthode

Start voxel mesh generator
public static StartThread ( ) : void
Résultat void

UpdateMeshesInEditor() public static méthode

Called from the editor application update event. Updates all meshes in the editor.
public static UpdateMeshesInEditor ( ) : void
Résultat void