C# Class MultiPlayer.NewChanges

Afficher le fichier Open project: tommai78101/Multiplier Class Usage Examples

Méthodes publiques

Свойство Type Description
damage int
enemyHitPosition UnityEngine.Vector3
enemySeenPosition UnityEngine.Vector3
heal int
isAttackCooldownEnabled bool
isCommanded bool
isInitialized bool
isMerging bool
isRecoveryEnabled bool
isSelected bool
isSplitting bool
mousePosition UnityEngine.Vector3
newAttack float
newAttackCooldown float
newCurrentHealth float
newLevel int
newMaxHealth float
newMerge float
newSpeed float
newSplit float
targetUnit UnityEngine.GameObject
teamColor UnityEngine.Color
teamFactionID int

Méthodes publiques

Méthode Description
Clear ( ) : NewChanges

Method Details

Clear() public méthode

public Clear ( ) : NewChanges
Résultat NewChanges

Property Details

damage public_oe property

public int damage
Résultat int

enemyHitPosition public_oe property

public Vector3,UnityEngine enemyHitPosition
Résultat UnityEngine.Vector3

enemySeenPosition public_oe property

public Vector3,UnityEngine enemySeenPosition
Résultat UnityEngine.Vector3

heal public_oe property

public int heal
Résultat int

isAttackCooldownEnabled public_oe property

public bool isAttackCooldownEnabled
Résultat bool

isCommanded public_oe property

public bool isCommanded
Résultat bool

isInitialized public_oe property

public bool isInitialized
Résultat bool

isMerging public_oe property

public bool isMerging
Résultat bool

isRecoveryEnabled public_oe property

public bool isRecoveryEnabled
Résultat bool

isSelected public_oe property

public bool isSelected
Résultat bool

isSplitting public_oe property

public bool isSplitting
Résultat bool

mousePosition public_oe property

public Vector3,UnityEngine mousePosition
Résultat UnityEngine.Vector3

newAttack public_oe property

public float newAttack
Résultat float

newAttackCooldown public_oe property

public float newAttackCooldown
Résultat float

newCurrentHealth public_oe property

public float newCurrentHealth
Résultat float

newLevel public_oe property

public int newLevel
Résultat int

newMaxHealth public_oe property

public float newMaxHealth
Résultat float

newMerge public_oe property

public float newMerge
Résultat float

newSpeed public_oe property

public float newSpeed
Résultat float

newSplit public_oe property

public float newSplit
Résultat float

targetUnit public_oe property

public GameObject,UnityEngine targetUnit
Résultat UnityEngine.GameObject

teamColor public_oe property

public Color,UnityEngine teamColor
Résultat UnityEngine.Color

teamFactionID public_oe property

public int teamFactionID
Résultat int