C# Class MultiPlayer.NewChanges

Show file Open project: tommai78101/Multiplier Class Usage Examples

Public Properties

Property Type Description
damage int
enemyHitPosition UnityEngine.Vector3
enemySeenPosition UnityEngine.Vector3
heal int
isAttackCooldownEnabled bool
isCommanded bool
isInitialized bool
isMerging bool
isRecoveryEnabled bool
isSelected bool
isSplitting bool
mousePosition UnityEngine.Vector3
newAttack float
newAttackCooldown float
newCurrentHealth float
newLevel int
newMaxHealth float
newMerge float
newSpeed float
newSplit float
targetUnit UnityEngine.GameObject
teamColor UnityEngine.Color
teamFactionID int

Public Methods

Method Description
Clear ( ) : NewChanges

Method Details

Clear() public method

public Clear ( ) : NewChanges
return NewChanges

Property Details

damage public property

public int damage
return int

enemyHitPosition public property

public Vector3,UnityEngine enemyHitPosition
return UnityEngine.Vector3

enemySeenPosition public property

public Vector3,UnityEngine enemySeenPosition
return UnityEngine.Vector3

heal public property

public int heal
return int

isAttackCooldownEnabled public property

public bool isAttackCooldownEnabled
return bool

isCommanded public property

public bool isCommanded
return bool

isInitialized public property

public bool isInitialized
return bool

isMerging public property

public bool isMerging
return bool

isRecoveryEnabled public property

public bool isRecoveryEnabled
return bool

isSelected public property

public bool isSelected
return bool

isSplitting public property

public bool isSplitting
return bool

mousePosition public property

public Vector3,UnityEngine mousePosition
return UnityEngine.Vector3

newAttack public property

public float newAttack
return float

newAttackCooldown public property

public float newAttackCooldown
return float

newCurrentHealth public property

public float newCurrentHealth
return float

newLevel public property

public int newLevel
return int

newMaxHealth public property

public float newMaxHealth
return float

newMerge public property

public float newMerge
return float

newSpeed public property

public float newSpeed
return float

newSplit public property

public float newSplit
return float

targetUnit public property

public GameObject,UnityEngine targetUnit
return UnityEngine.GameObject

teamColor public property

public Color,UnityEngine teamColor
return UnityEngine.Color

teamFactionID public property

public int teamFactionID
return int