Property | Type | Description | |
---|---|---|---|
damage | int | ||
enemyHitPosition | |||
enemySeenPosition | |||
heal | int | ||
isAttackCooldownEnabled | bool | ||
isCommanded | bool | ||
isInitialized | bool | ||
isMerging | bool | ||
isRecoveryEnabled | bool | ||
isSelected | bool | ||
isSplitting | bool | ||
mousePosition | |||
newAttack | float | ||
newAttackCooldown | float | ||
newCurrentHealth | float | ||
newLevel | int | ||
newMaxHealth | float | ||
newMerge | float | ||
newSpeed | float | ||
newSplit | float | ||
targetUnit | |||
teamColor | |||
teamFactionID | int |
Method | Description | |
---|---|---|
Clear ( ) : |
public Vector3,UnityEngine enemyHitPosition | ||
return |
public Vector3,UnityEngine enemySeenPosition | ||
return |
public Vector3,UnityEngine mousePosition | ||
return |
public GameObject,UnityEngine targetUnit | ||
return |