Méthode | Description | |
---|---|---|
AddStatus ( int nStatus, int nTime, bool bCover = true ) : void | ||
DeleteStatus ( int nStatus ) : void | ||
Die_DeleteState ( ) : void | ||
ExitGame ( ) : void | ||
GetEffect ( bool hi = true ) : int | ||
GetEffectEx ( bool hi = true ) : int | ||
PlayerTimer ( |
||
QueryStatus ( int nStatus ) : GameStruct.RoleStatus | ||
Run ( ) : void | ||
SendState ( |
||
XPFull ( short magicid ) : void | ||
isXPIng ( ) : bool |
Méthode | Description | |
---|---|---|
ProcXPVal ( ) : void |
public AddStatus ( int nStatus, int nTime, bool bCover = true ) : void | ||
nStatus | int | |
nTime | int | |
bCover | bool | |
Résultat | void |
public PlayerTimer ( |
||
_play | ||
Résultat | System |
public QueryStatus ( int nStatus ) : GameStruct.RoleStatus | ||
nStatus | int | |
Résultat | GameStruct.RoleStatus |
public SendState ( |
||
_play | ||
Résultat | void |