C# Class MapServer.PlayerTimer

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Public Methods

Method Description
AddStatus ( int nStatus, int nTime, bool bCover = true ) : void
DeleteStatus ( int nStatus ) : void
Die_DeleteState ( ) : void
ExitGame ( ) : void
GetEffect ( bool hi = true ) : int
GetEffectEx ( bool hi = true ) : int
PlayerTimer ( PlayerObject _play ) : System
QueryStatus ( int nStatus ) : GameStruct.RoleStatus
Run ( ) : void
SendState ( PlayerObject _play = null ) : void
XPFull ( short magicid ) : void
isXPIng ( ) : bool

Private Methods

Method Description
ProcXPVal ( ) : void

Method Details

AddStatus() public method

public AddStatus ( int nStatus, int nTime, bool bCover = true ) : void
nStatus int
nTime int
bCover bool
return void

DeleteStatus() public method

public DeleteStatus ( int nStatus ) : void
nStatus int
return void

Die_DeleteState() public method

public Die_DeleteState ( ) : void
return void

ExitGame() public method

public ExitGame ( ) : void
return void

GetEffect() public method

public GetEffect ( bool hi = true ) : int
hi bool
return int

GetEffectEx() public method

public GetEffectEx ( bool hi = true ) : int
hi bool
return int

PlayerTimer() public method

public PlayerTimer ( PlayerObject _play ) : System
_play PlayerObject
return System

QueryStatus() public method

public QueryStatus ( int nStatus ) : GameStruct.RoleStatus
nStatus int
return GameStruct.RoleStatus

Run() public method

public Run ( ) : void
return void

SendState() public method

public SendState ( PlayerObject _play = null ) : void
_play PlayerObject
return void

XPFull() public method

public XPFull ( short magicid ) : void
magicid short
return void

isXPIng() public method

public isXPIng ( ) : bool
return bool