C# Class LKCamelot.script.item.Item

Afficher le fichier Open project: vans163/LKEmu Class Usage Examples

Méthodes publiques

Свойство Type Description
DropTime long
ParSer int
Quantity int
Stage int
m_InvSlot int
m_ItemID int
m_Loc LKCamelot.model.Point2D
m_Map string
m_Parent LKCamelot.model.Player
m_Serial Serial

Méthodes publiques

Méthode Description
Delete ( Player player ) : void
DeleteGround ( ) : void
Drop ( Player player ) : void
Drop ( Player player, int j ) : void
Drop ( script mob, Player player ) : void
Equip ( Player player ) : void
Inventory ( Player play ) : Item
Item ( ) : System
Item ( Serial serial ) : System
Item ( int itemID ) : System
NPrefix ( ) : string
PickUp ( Player player ) : void
SQLSaveString ( ) : string
TryUpgrade ( ) : bool
Unequip ( Player player, int slot ) : void
Use ( Player player ) : void

Method Details

Delete() public méthode

public Delete ( Player player ) : void
player LKCamelot.model.Player
Résultat void

DeleteGround() public méthode

public DeleteGround ( ) : void
Résultat void

Drop() public méthode

public Drop ( Player player ) : void
player LKCamelot.model.Player
Résultat void

Drop() public méthode

public Drop ( Player player, int j ) : void
player LKCamelot.model.Player
j int
Résultat void

Drop() public méthode

public Drop ( script mob, Player player ) : void
mob script
player LKCamelot.model.Player
Résultat void

Equip() public méthode

public Equip ( Player player ) : void
player LKCamelot.model.Player
Résultat void

Inventory() public méthode

public Inventory ( Player play ) : Item
play LKCamelot.model.Player
Résultat Item

Item() public méthode

public Item ( ) : System
Résultat System

Item() public méthode

public Item ( Serial serial ) : System
serial Serial
Résultat System

Item() public méthode

public Item ( int itemID ) : System
itemID int
Résultat System

NPrefix() public méthode

public NPrefix ( ) : string
Résultat string

PickUp() public méthode

public PickUp ( Player player ) : void
player LKCamelot.model.Player
Résultat void

SQLSaveString() public méthode

public SQLSaveString ( ) : string
Résultat string

TryUpgrade() public méthode

public TryUpgrade ( ) : bool
Résultat bool

Unequip() public méthode

public Unequip ( Player player, int slot ) : void
player LKCamelot.model.Player
slot int
Résultat void

Use() public méthode

public Use ( Player player ) : void
player LKCamelot.model.Player
Résultat void

Property Details

DropTime public_oe property

public long DropTime
Résultat long

ParSer public_oe property

public int ParSer
Résultat int

Quantity public_oe property

public int Quantity
Résultat int

Stage public_oe property

public int Stage
Résultat int

m_InvSlot public_oe property

public int m_InvSlot
Résultat int

m_ItemID public_oe property

public int m_ItemID
Résultat int

m_Loc public_oe property

public Point2D,LKCamelot.model m_Loc
Résultat LKCamelot.model.Point2D

m_Map public_oe property

public string m_Map
Résultat string

m_Parent public_oe property

public Player,LKCamelot.model m_Parent
Résultat LKCamelot.model.Player

m_Serial public_oe property

public Serial m_Serial
Résultat Serial