C# Class LKCamelot.script.item.Item

Datei anzeigen Open project: vans163/LKEmu Class Usage Examples

Public Properties

Property Type Description
DropTime long
ParSer int
Quantity int
Stage int
m_InvSlot int
m_ItemID int
m_Loc LKCamelot.model.Point2D
m_Map string
m_Parent LKCamelot.model.Player
m_Serial Serial

Public Methods

Method Description
Delete ( Player player ) : void
DeleteGround ( ) : void
Drop ( Player player ) : void
Drop ( Player player, int j ) : void
Drop ( script mob, Player player ) : void
Equip ( Player player ) : void
Inventory ( Player play ) : Item
Item ( ) : System
Item ( Serial serial ) : System
Item ( int itemID ) : System
NPrefix ( ) : string
PickUp ( Player player ) : void
SQLSaveString ( ) : string
TryUpgrade ( ) : bool
Unequip ( Player player, int slot ) : void
Use ( Player player ) : void

Method Details

Delete() public method

public Delete ( Player player ) : void
player LKCamelot.model.Player
return void

DeleteGround() public method

public DeleteGround ( ) : void
return void

Drop() public method

public Drop ( Player player ) : void
player LKCamelot.model.Player
return void

Drop() public method

public Drop ( Player player, int j ) : void
player LKCamelot.model.Player
j int
return void

Drop() public method

public Drop ( script mob, Player player ) : void
mob script
player LKCamelot.model.Player
return void

Equip() public method

public Equip ( Player player ) : void
player LKCamelot.model.Player
return void

Inventory() public method

public Inventory ( Player play ) : Item
play LKCamelot.model.Player
return Item

Item() public method

public Item ( ) : System
return System

Item() public method

public Item ( Serial serial ) : System
serial Serial
return System

Item() public method

public Item ( int itemID ) : System
itemID int
return System

NPrefix() public method

public NPrefix ( ) : string
return string

PickUp() public method

public PickUp ( Player player ) : void
player LKCamelot.model.Player
return void

SQLSaveString() public method

public SQLSaveString ( ) : string
return string

TryUpgrade() public method

public TryUpgrade ( ) : bool
return bool

Unequip() public method

public Unequip ( Player player, int slot ) : void
player LKCamelot.model.Player
slot int
return void

Use() public method

public Use ( Player player ) : void
player LKCamelot.model.Player
return void

Property Details

DropTime public_oe property

public long DropTime
return long

ParSer public_oe property

public int ParSer
return int

Quantity public_oe property

public int Quantity
return int

Stage public_oe property

public int Stage
return int

m_InvSlot public_oe property

public int m_InvSlot
return int

m_ItemID public_oe property

public int m_ItemID
return int

m_Loc public_oe property

public Point2D,LKCamelot.model m_Loc
return LKCamelot.model.Point2D

m_Map public_oe property

public string m_Map
return string

m_Parent public_oe property

public Player,LKCamelot.model m_Parent
return LKCamelot.model.Player

m_Serial public_oe property

public Serial m_Serial
return Serial