C# Class LKCamelot.script.item.Item

Show file Open project: vans163/LKEmu Class Usage Examples

Public Properties

Property Type Description
DropTime long
ParSer int
Quantity int
Stage int
m_InvSlot int
m_ItemID int
m_Loc LKCamelot.model.Point2D
m_Map string
m_Parent LKCamelot.model.Player
m_Serial Serial

Public Methods

Method Description
Delete ( Player player ) : void
DeleteGround ( ) : void
Drop ( Player player ) : void
Drop ( Player player, int j ) : void
Drop ( script mob, Player player ) : void
Equip ( Player player ) : void
Inventory ( Player play ) : Item
Item ( ) : System
Item ( Serial serial ) : System
Item ( int itemID ) : System
NPrefix ( ) : string
PickUp ( Player player ) : void
SQLSaveString ( ) : string
TryUpgrade ( ) : bool
Unequip ( Player player, int slot ) : void
Use ( Player player ) : void

Method Details

Delete() public method

public Delete ( Player player ) : void
player LKCamelot.model.Player
return void

DeleteGround() public method

public DeleteGround ( ) : void
return void

Drop() public method

public Drop ( Player player ) : void
player LKCamelot.model.Player
return void

Drop() public method

public Drop ( Player player, int j ) : void
player LKCamelot.model.Player
j int
return void

Drop() public method

public Drop ( script mob, Player player ) : void
mob script
player LKCamelot.model.Player
return void

Equip() public method

public Equip ( Player player ) : void
player LKCamelot.model.Player
return void

Inventory() public method

public Inventory ( Player play ) : Item
play LKCamelot.model.Player
return Item

Item() public method

public Item ( ) : System
return System

Item() public method

public Item ( Serial serial ) : System
serial Serial
return System

Item() public method

public Item ( int itemID ) : System
itemID int
return System

NPrefix() public method

public NPrefix ( ) : string
return string

PickUp() public method

public PickUp ( Player player ) : void
player LKCamelot.model.Player
return void

SQLSaveString() public method

public SQLSaveString ( ) : string
return string

TryUpgrade() public method

public TryUpgrade ( ) : bool
return bool

Unequip() public method

public Unequip ( Player player, int slot ) : void
player LKCamelot.model.Player
slot int
return void

Use() public method

public Use ( Player player ) : void
player LKCamelot.model.Player
return void

Property Details

DropTime public property

public long DropTime
return long

ParSer public property

public int ParSer
return int

Quantity public property

public int Quantity
return int

Stage public property

public int Stage
return int

m_InvSlot public property

public int m_InvSlot
return int

m_ItemID public property

public int m_ItemID
return int

m_Loc public property

public Point2D,LKCamelot.model m_Loc
return LKCamelot.model.Point2D

m_Map public property

public string m_Map
return string

m_Parent public property

public Player,LKCamelot.model m_Parent
return LKCamelot.model.Player

m_Serial public property

public Serial m_Serial
return Serial