C# Class Jitter.Dynamics.Joints.PrismaticJoint

Inheritance: Joint
Afficher le fichier Open project: nuclearpidgeon/graphicsproj2 Class Usage Examples

Méthodes publiques

Méthode Description
Activate ( ) : void
Deactivate ( ) : void
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2 ) : System
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2 ) : System
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2, float maximumDistance, float minimumDistance ) : System
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, float minimumDistance, float maximumDistance ) : System

Method Details

Activate() public méthode

public Activate ( ) : void
Résultat void

Deactivate() public méthode

public Deactivate ( ) : void
Résultat void

PrismaticJoint() public méthode

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2 ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
Résultat System

PrismaticJoint() public méthode

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2 ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
pointOnBody1 Jitter.LinearMath.JVector
pointOnBody2 Jitter.LinearMath.JVector
Résultat System

PrismaticJoint() public méthode

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2, float maximumDistance, float minimumDistance ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
pointOnBody1 Jitter.LinearMath.JVector
pointOnBody2 Jitter.LinearMath.JVector
maximumDistance float
minimumDistance float
Résultat System

PrismaticJoint() public méthode

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, float minimumDistance, float maximumDistance ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
minimumDistance float
maximumDistance float
Résultat System