Jitter.Dynamics.Joints |
Name | Description |
---|---|
Arbiter | An arbiter holds all contact information of two bodies. The contacts are stored in the ContactList. There is a maximum of four contacts which can be added to an arbiter. The arbiter only keeps the best four contacts based on the area spanned by the contact points. |
Contact | |
ContactList | Represents a list of contacts. Every ContactList has a maximum of four contacts. |
ContactSettings | |
Material | |
SoftBody | |
SoftBody.Edge | |
SoftBody.MassPoint | |
SoftBody.Spring | |
SoftBody.Triangle |