C# (CSharp) Jitter.Dynamics Namespace

Nested Namespaces

Jitter.Dynamics.Joints

Сlasses

Name Description
Arbiter An arbiter holds all contact information of two bodies. The contacts are stored in the ContactList. There is a maximum of four contacts which can be added to an arbiter. The arbiter only keeps the best four contacts based on the area spanned by the contact points.
Contact
ContactList Represents a list of contacts. Every ContactList has a maximum of four contacts.
ContactSettings
Material
SoftBody
SoftBody.Edge
SoftBody.MassPoint
SoftBody.Spring
SoftBody.Triangle