C# 클래스 Jitter.Dynamics.Joints.PrismaticJoint

상속: Joint
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공개 메소드들

메소드 설명
Activate ( ) : void
Deactivate ( ) : void
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2 ) : System
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2 ) : System
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2, float maximumDistance, float minimumDistance ) : System
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, float minimumDistance, float maximumDistance ) : System

메소드 상세

Activate() 공개 메소드

public Activate ( ) : void
리턴 void

Deactivate() 공개 메소드

public Deactivate ( ) : void
리턴 void

PrismaticJoint() 공개 메소드

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2 ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
리턴 System

PrismaticJoint() 공개 메소드

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2 ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
pointOnBody1 Jitter.LinearMath.JVector
pointOnBody2 Jitter.LinearMath.JVector
리턴 System

PrismaticJoint() 공개 메소드

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2, float maximumDistance, float minimumDistance ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
pointOnBody1 Jitter.LinearMath.JVector
pointOnBody2 Jitter.LinearMath.JVector
maximumDistance float
minimumDistance float
리턴 System

PrismaticJoint() 공개 메소드

public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, float minimumDistance, float maximumDistance ) : System
world JitterWorld
body1 RigidBody
body2 RigidBody
minimumDistance float
maximumDistance float
리턴 System