메소드 | 설명 | |
---|---|---|
Activate ( ) : void | ||
Deactivate ( ) : void | ||
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2 ) : System | ||
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2 ) : System | ||
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2, float maximumDistance, float minimumDistance ) : System | ||
PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, float minimumDistance, float maximumDistance ) : System |
public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2 ) : System | ||
world | JitterWorld | |
body1 | RigidBody | |
body2 | RigidBody | |
리턴 | System |
public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2 ) : System | ||
world | JitterWorld | |
body1 | RigidBody | |
body2 | RigidBody | |
pointOnBody1 | Jitter.LinearMath.JVector | |
pointOnBody2 | Jitter.LinearMath.JVector | |
리턴 | System |
public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector pointOnBody1, Jitter.LinearMath.JVector pointOnBody2, float maximumDistance, float minimumDistance ) : System | ||
world | JitterWorld | |
body1 | RigidBody | |
body2 | RigidBody | |
pointOnBody1 | Jitter.LinearMath.JVector | |
pointOnBody2 | Jitter.LinearMath.JVector | |
maximumDistance | float | |
minimumDistance | float | |
리턴 | System |
public PrismaticJoint ( JitterWorld world, RigidBody body1, RigidBody body2, float minimumDistance, float maximumDistance ) : System | ||
world | JitterWorld | |
body1 | RigidBody | |
body2 | RigidBody | |
minimumDistance | float | |
maximumDistance | float | |
리턴 | System |