C# Class GameEntities.Corpse

Gives an opportunity to create corpses. A difference of a corpse from usual object that he changes the orientation depending on a surface. Also the class operates animations.
Inheritance: Dynamic
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Méthodes protégées

Méthode Description
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

OnUpdateBaseAnimation ( ) : void

Method Details

OnPostCreate() protected méthode

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
Résultat void

OnTick() protected méthode

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
Résultat void

OnUpdateBaseAnimation() protected méthode

protected OnUpdateBaseAnimation ( ) : void
Résultat void