Свойство | Type | Description | |
---|---|---|---|
ActiveRules | RuleTable | ||
ID | int | ||
JustEntered | bool | ||
UnityCube | UnityCube | ||
Velocity | |||
_Counter | System.Boolean | ||
_V | |||
_World | |||
_cond01 | System.Boolean | ||
count_down2 | System.Single | ||
count_down3 | System.Single | ||
frame | int |
Méthode | Description | |
---|---|---|
Elem ( System Seed ) : Casanova.Prelude | ||
Init ( ) : void | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Update ( float dt, |
||
UpdateSuspendedRules ( float dt, |
public Elem ( System Seed ) : Casanova.Prelude | ||
Seed | System | |
Résultat | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
Résultat | RuleResult |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
Résultat | RuleResult |
public Update ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public UpdateSuspendedRules ( float dt, |
||
dt | float | |
world | ||
toRemove | List |
|
ActiveRules | RuleTable | |
Résultat | void |