C# Class Game.Elem

Show file Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
ActiveRules RuleTable
ID int
JustEntered bool
UnityCube UnityCube
Velocity UnityEngine.Vector3
_Counter System.Boolean
_V System.Int32
_World World
_cond01 System.Boolean
count_down2 System.Single
count_down3 System.Single
frame int

Public Methods

Method Description
Elem ( System Seed ) : Casanova.Prelude
Init ( ) : void
Rule0 ( float dt, World world ) : RuleResult
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : RuleResult
Update ( float dt, World world ) : void
UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void

Method Details

Elem() public method

public Elem ( System Seed ) : Casanova.Prelude
Seed System
return Casanova.Prelude

Init() public method

public Init ( ) : void
return void

Rule0() public method

public Rule0 ( float dt, World world ) : RuleResult
dt float
world World
return RuleResult

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : RuleResult
dt float
world World
return RuleResult

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

UpdateSuspendedRules() public method

public UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void
dt float
world World
toRemove List
ActiveRules RuleTable
return void

Property Details

ActiveRules public property

public RuleTable ActiveRules
return RuleTable

ID public property

public int ID
return int

JustEntered public property

public bool JustEntered
return bool

UnityCube public property

public UnityCube UnityCube
return UnityCube

Velocity public property

public Vector3,UnityEngine Velocity
return UnityEngine.Vector3

_Counter public property

public Boolean,System _Counter
return System.Boolean

_V public property

public Int32,System _V
return System.Int32

_World public property

public World,Game _World
return World

_cond01 public property

public Boolean,System _cond01
return System.Boolean

count_down2 public property

public Single,System count_down2
return System.Single

count_down3 public property

public Single,System count_down3
return System.Single

frame public property

public int frame
return int