C# Class Game.Battle

Afficher le fichier Open project: vs-team/casanova-mk2 Class Usage Examples

Méthodes publiques

Свойство Type Description
AttackLost Option
AttackingFleets List
AttackingShips List
DefenceLost Option
FleetsToDestroyNextTurn List
FleetsToMerge List
ID int
JustEntered bool
MySource Planet
NextPossibleOwner Option
Planet Planet
ShipsToMerge List
SmallestFleet Option
UnityBattle UnityBattle
___AmountOfAttackingShips30 System.Int32
___Damage30 System.Int32
___Damage51 System.Int32
___DamageFormula30 System.Single
___DamageFormula51 System.Int32
___FlankingBonus30 System.Single
___FlankingBonusDebug30 System.String
___RandomNumber30 System.Single
___RandomNumber51 System.Int32
___debug230 System.String
___filter10 List
___filtered_attacking_fleets20 List
___inbounds21 System.String
___new_attackingShips30 List
___new_attacking_fleets20 List
___res31 System.Int32
___res52 System.Int32
___smallest40 List
count_down1 System.Single
count_down2 System.Single
count_down4 System.Single
count_down5 System.Single
frame int

Méthodes publiques

Méthode Description
Battle ( Planet planet ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

Battle() public méthode

public Battle ( Planet planet ) : Casanova.Prelude
planet Planet
Résultat Casanova.Prelude

Rule0() public méthode

public Rule0 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule1() public méthode

public Rule1 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule2() public méthode

public Rule2 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule3() public méthode

public Rule3 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule4() public méthode

public Rule4 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule5() public méthode

public Rule5 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule6() public méthode

public Rule6 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule7() public méthode

public Rule7 ( float dt, World world ) : void
dt float
world World
Résultat void

Update() public méthode

public Update ( float dt, World world ) : void
dt float
world World
Résultat void

Property Details

AttackLost public_oe property

public Option AttackLost
Résultat Option

AttackingFleets public_oe property

public List AttackingFleets
Résultat List

AttackingShips public_oe property

public List AttackingShips
Résultat List

DefenceLost public_oe property

public Option DefenceLost
Résultat Option

FleetsToDestroyNextTurn public_oe property

public List FleetsToDestroyNextTurn
Résultat List

FleetsToMerge public_oe property

public List FleetsToMerge
Résultat List

ID public_oe property

public int ID
Résultat int

JustEntered public_oe property

public bool JustEntered
Résultat bool

MySource public_oe property

public Planet,Game MySource
Résultat Planet

NextPossibleOwner public_oe property

public Option NextPossibleOwner
Résultat Option

Planet public_oe property

public Planet,Game Planet
Résultat Planet

ShipsToMerge public_oe property

public List ShipsToMerge
Résultat List

SmallestFleet public_oe property

public Option SmallestFleet
Résultat Option

UnityBattle public_oe property

public UnityBattle UnityBattle
Résultat UnityBattle

___AmountOfAttackingShips30 public_oe property

public Int32,System ___AmountOfAttackingShips30
Résultat System.Int32

___Damage30 public_oe property

public Int32,System ___Damage30
Résultat System.Int32

___Damage51 public_oe property

public Int32,System ___Damage51
Résultat System.Int32

___DamageFormula30 public_oe property

public Single,System ___DamageFormula30
Résultat System.Single

___DamageFormula51 public_oe property

public Int32,System ___DamageFormula51
Résultat System.Int32

___FlankingBonus30 public_oe property

public Single,System ___FlankingBonus30
Résultat System.Single

___FlankingBonusDebug30 public_oe property

public String,System ___FlankingBonusDebug30
Résultat System.String

___RandomNumber30 public_oe property

public Single,System ___RandomNumber30
Résultat System.Single

___RandomNumber51 public_oe property

public Int32,System ___RandomNumber51
Résultat System.Int32

___debug230 public_oe property

public String,System ___debug230
Résultat System.String

___filter10 public_oe property

public List ___filter10
Résultat List

___filtered_attacking_fleets20 public_oe property

public List ___filtered_attacking_fleets20
Résultat List

___inbounds21 public_oe property

public String,System ___inbounds21
Résultat System.String

___new_attackingShips30 public_oe property

public List ___new_attackingShips30
Résultat List

___new_attacking_fleets20 public_oe property

public List ___new_attacking_fleets20
Résultat List

___res31 public_oe property

public Int32,System ___res31
Résultat System.Int32

___res52 public_oe property

public Int32,System ___res52
Résultat System.Int32

___smallest40 public_oe property

public List ___smallest40
Résultat List

count_down1 public_oe property

public Single,System count_down1
Résultat System.Single

count_down2 public_oe property

public Single,System count_down2
Résultat System.Single

count_down4 public_oe property

public Single,System count_down4
Résultat System.Single

count_down5 public_oe property

public Single,System count_down5
Résultat System.Single

frame public_oe property

public int frame
Résultat int