C# Class Game.Battle

Mostrar archivo Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
AttackLost Option
AttackingFleets List
AttackingShips List
DefenceLost Option
FleetsToDestroyNextTurn List
FleetsToMerge List
ID int
JustEntered bool
MySource Planet
NextPossibleOwner Option
Planet Planet
ShipsToMerge List
SmallestFleet Option
UnityBattle UnityBattle
___AmountOfAttackingShips30 System.Int32
___Damage30 System.Int32
___Damage51 System.Int32
___DamageFormula30 System.Single
___DamageFormula51 System.Int32
___FlankingBonus30 System.Single
___FlankingBonusDebug30 System.String
___RandomNumber30 System.Single
___RandomNumber51 System.Int32
___debug230 System.String
___filter10 List
___filtered_attacking_fleets20 List
___inbounds21 System.String
___new_attackingShips30 List
___new_attacking_fleets20 List
___res31 System.Int32
___res52 System.Int32
___smallest40 List
count_down1 System.Single
count_down2 System.Single
count_down4 System.Single
count_down5 System.Single
frame int

Public Methods

Method Description
Battle ( Planet planet ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

Battle() public method

public Battle ( Planet planet ) : Casanova.Prelude
planet Planet
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

AttackLost public_oe property

public Option AttackLost
return Option

AttackingFleets public_oe property

public List AttackingFleets
return List

AttackingShips public_oe property

public List AttackingShips
return List

DefenceLost public_oe property

public Option DefenceLost
return Option

FleetsToDestroyNextTurn public_oe property

public List FleetsToDestroyNextTurn
return List

FleetsToMerge public_oe property

public List FleetsToMerge
return List

ID public_oe property

public int ID
return int

JustEntered public_oe property

public bool JustEntered
return bool

MySource public_oe property

public Planet,Game MySource
return Planet

NextPossibleOwner public_oe property

public Option NextPossibleOwner
return Option

Planet public_oe property

public Planet,Game Planet
return Planet

ShipsToMerge public_oe property

public List ShipsToMerge
return List

SmallestFleet public_oe property

public Option SmallestFleet
return Option

UnityBattle public_oe property

public UnityBattle UnityBattle
return UnityBattle

___AmountOfAttackingShips30 public_oe property

public Int32,System ___AmountOfAttackingShips30
return System.Int32

___Damage30 public_oe property

public Int32,System ___Damage30
return System.Int32

___Damage51 public_oe property

public Int32,System ___Damage51
return System.Int32

___DamageFormula30 public_oe property

public Single,System ___DamageFormula30
return System.Single

___DamageFormula51 public_oe property

public Int32,System ___DamageFormula51
return System.Int32

___FlankingBonus30 public_oe property

public Single,System ___FlankingBonus30
return System.Single

___FlankingBonusDebug30 public_oe property

public String,System ___FlankingBonusDebug30
return System.String

___RandomNumber30 public_oe property

public Single,System ___RandomNumber30
return System.Single

___RandomNumber51 public_oe property

public Int32,System ___RandomNumber51
return System.Int32

___debug230 public_oe property

public String,System ___debug230
return System.String

___filter10 public_oe property

public List ___filter10
return List

___filtered_attacking_fleets20 public_oe property

public List ___filtered_attacking_fleets20
return List

___inbounds21 public_oe property

public String,System ___inbounds21
return System.String

___new_attackingShips30 public_oe property

public List ___new_attackingShips30
return List

___new_attacking_fleets20 public_oe property

public List ___new_attacking_fleets20
return List

___res31 public_oe property

public Int32,System ___res31
return System.Int32

___res52 public_oe property

public Int32,System ___res52
return System.Int32

___smallest40 public_oe property

public List ___smallest40
return List

count_down1 public_oe property

public Single,System count_down1
return System.Single

count_down2 public_oe property

public Single,System count_down2
return System.Single

count_down4 public_oe property

public Single,System count_down4
return System.Single

count_down5 public_oe property

public Single,System count_down5
return System.Single

frame public_oe property

public int frame
return int