C# Class Fusion.Engine.Graphics.GIS.LinesGisLayer

Inheritance: Gis.GisLayer
Afficher le fichier Open project: demiurghg/FusionEngine Class Usage Examples

Méthodes publiques

Свойство Type Description
Flags int
Texture Texture2D

Méthodes publiques

Méthode Description
Dispose ( ) : void
Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
GenerateDistanceGrid ( Game Game, DVector2 lonLatLeftBottomCorner, double step, int xStepsCount, int yStepsCount, Color color ) : LinesGisLayer
GenerateGrid ( Game Game, DVector2 leftTop, DVector2 rightBottom, int dimX, int dimY, Color color, MapProjection projection, bool keepQuad = false ) : LinesGisLayer
LinesGisLayer ( Game engine, int linesPointsCount, bool isDynamic = false ) : System
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List
UpdatePointsBuffer ( ) : void

Method Details

Dispose() public méthode

public Dispose ( ) : void
Résultat void

Draw() public méthode

public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
gameTime Fusion.Engine.Common.GameTime
constBuffer ConstantBuffer
Résultat void

GenerateDistanceGrid() public static méthode

public static GenerateDistanceGrid ( Game Game, DVector2 lonLatLeftBottomCorner, double step, int xStepsCount, int yStepsCount, Color color ) : LinesGisLayer
Game Game
lonLatLeftBottomCorner DVector2
step double
xStepsCount int
yStepsCount int
color Color
Résultat LinesGisLayer

GenerateGrid() public static méthode

public static GenerateGrid ( Game Game, DVector2 leftTop, DVector2 rightBottom, int dimX, int dimY, Color color, MapProjection projection, bool keepQuad = false ) : LinesGisLayer
Game Game
leftTop DVector2
rightBottom DVector2
dimX int
dimY int
color Color
projection Fusion.Engine.Graphics.GIS.DataSystem.MapSources.Projections.MapProjection
keepQuad bool
Résultat LinesGisLayer

LinesGisLayer() public méthode

public LinesGisLayer ( Game engine, int linesPointsCount, bool isDynamic = false ) : System
engine Game
linesPointsCount int
isDynamic bool
Résultat System

Select() public méthode

public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List
nearPoint System.DVector3
farPoint System.DVector3
Résultat List

UpdatePointsBuffer() public méthode

public UpdatePointsBuffer ( ) : void
Résultat void

Property Details

Flags public_oe property

public int Flags
Résultat int

Texture public_oe property

public Texture2D Texture
Résultat Texture2D