Property | Type | Description | |
---|---|---|---|
Flags | int | ||
Texture | Texture2D |
Method | Description | |
---|---|---|
Dispose ( ) : void | ||
Draw ( |
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GenerateDistanceGrid ( Game Game, DVector2 lonLatLeftBottomCorner, double step, int xStepsCount, int yStepsCount, Color color ) : |
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GenerateGrid ( Game Game, DVector2 leftTop, DVector2 rightBottom, int dimX, int dimY, Color color, |
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LinesGisLayer ( Game engine, int linesPointsCount, bool isDynamic = false ) : System | ||
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
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UpdatePointsBuffer ( ) : void |
public Draw ( |
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gameTime | ||
constBuffer | ConstantBuffer | |
return | void |
public static GenerateDistanceGrid ( Game Game, DVector2 lonLatLeftBottomCorner, double step, int xStepsCount, int yStepsCount, Color color ) : |
||
Game | Game | |
lonLatLeftBottomCorner | DVector2 | |
step | double | |
xStepsCount | int | |
yStepsCount | int | |
color | Color | |
return |
public static GenerateGrid ( Game Game, DVector2 leftTop, DVector2 rightBottom, int dimX, int dimY, Color color, |
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Game | Game | |
leftTop | DVector2 | |
rightBottom | DVector2 | |
dimX | int | |
dimY | int | |
color | Color | |
projection | ||
keepQuad | bool | |
return |
public LinesGisLayer ( Game engine, int linesPointsCount, bool isDynamic = false ) : System | ||
engine | Game | |
linesPointsCount | int | |
isDynamic | bool | |
return | System |
public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
nearPoint | System.DVector3 | |
farPoint | System.DVector3 | |
return | List |