C# Class Foundation.Databinding.ListBinder

Inheritance: BindingBase
Afficher le fichier Open project: NVentimiglia/Unity3d-Foundation

Méthodes publiques

Свойство Type Description
DelayLoad bool
LoadingMask UnityEngine.GameObject
OneTime bool
Prefab UnityEngine.GameObject
SetAsFirstSibling bool

Protected Properties

Свойство Type Description
Children List
DataList IObservableCollection
Index int
IsInit bool
IsLoaded bool
RectTransform UnityEngine.RectTransform
RectTransform2 UnityEngine.RectTransform

Méthodes publiques

Méthode Description
Bind ( object data ) : void

Bind the ObservableCollection

Init ( ) : void

Méthodes protégées

Méthode Description
UpdateSource ( object value ) : void

Private Methods

Méthode Description
AddAsync ( IEnumerable objects ) : IEnumerator
Awake ( ) : void
BindAsync ( object data ) : IEnumerator
GetNext ( ) : GameObject
OnAdd ( object obj ) : void
OnClear ( ) : void
OnInsert ( int location, object obj ) : void
OnRemove ( object obj ) : void
Recycle ( GameObject instance ) : void

Method Details

Bind() public méthode

Bind the ObservableCollection
public Bind ( object data ) : void
data object
Résultat void

Init() public méthode

public Init ( ) : void
Résultat void

UpdateSource() protected méthode

protected UpdateSource ( object value ) : void
value object
Résultat void

Property Details

Children protected_oe property

protected List Children
Résultat List

DataList protected_oe property

protected IObservableCollection DataList
Résultat IObservableCollection

DelayLoad public_oe property

public bool DelayLoad
Résultat bool

Index protected_oe property

protected int Index
Résultat int

IsInit protected_oe property

protected bool IsInit
Résultat bool

IsLoaded protected_oe property

protected bool IsLoaded
Résultat bool

LoadingMask public_oe property

Shown when loading
public GameObject,UnityEngine LoadingMask
Résultat UnityEngine.GameObject

OneTime public_oe property

True if this is a static list. The list will only update once.
public bool OneTime
Résultat bool

Prefab public_oe property

Child Item Template
The Prefab (child template) should have a binding context set to Mock binding
public GameObject,UnityEngine Prefab
Résultat UnityEngine.GameObject

RectTransform protected_oe property

protected RectTransform,UnityEngine RectTransform
Résultat UnityEngine.RectTransform

RectTransform2 protected_oe property

protected RectTransform,UnityEngine RectTransform2
Résultat UnityEngine.RectTransform

SetAsFirstSibling public_oe property

Bottom Up as opposed to Top Down
public bool SetAsFirstSibling
Résultat bool