Méthode | Description | |
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Draw ( |
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InitializeConsole ( Microsoft.Xna.Framework.Game game, |
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InitializeConsole ( Microsoft.Xna.Framework.Game game, |
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RunCommand ( IInterpreter |
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Update ( |
Méthode | Description | |
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Dispose ( bool disposing ) : void |
Méthode | Description | |
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ActivateDeactivateConsole ( ) : void | ||
GameConsole ( Microsoft.Xna.Framework.Game game, |
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LoadResources ( ) : void | ||
ReadKeyBoard ( ) : void | ||
SetWindowSize ( float v ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Résultat | void |
public Draw ( |
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gameTime | ||
Résultat | void |
public static InitializeConsole ( Microsoft.Xna.Framework.Game game, |
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game | Microsoft.Xna.Framework.Game | |
dungeon | ||
Résultat | void |
public static InitializeConsole ( Microsoft.Xna.Framework.Game game, |
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game | Microsoft.Xna.Framework.Game | |
dungeon | ||
thirdPartyFactories | IEnumerable |
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Résultat | void |
public RunCommand ( IInterpreter |
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cmd | IInterpreter |
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Résultat | void |
public Update ( |
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gameTime | ||
Résultat | void |