C# Class DungeonMasterEngine.GameConsoleContent.GameConsole

Inheritance: Microsoft.Xna.Framework.DrawableGameComponent
Show file Open project: ggrrin/DungeonMaster Class Usage Examples

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
InitializeConsole ( Microsoft.Xna.Framework.Game game, Dungeon dungeon ) : void
InitializeConsole ( Microsoft.Xna.Framework.Game game, Dungeon dungeon, IEnumerable thirdPartyFactories ) : void
RunCommand ( IInterpreter cmd ) : void
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
ActivateDeactivateConsole ( ) : void
GameConsole ( Microsoft.Xna.Framework.Game game, Dungeon dungeon, IEnumerable thirdPartyFactories ) : DungeonMasterEngine.GameConsoleContent.Base
LoadResources ( ) : void
ReadKeyBoard ( ) : void
SetWindowSize ( float v ) : void

Method Details

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

InitializeConsole() public static method

public static InitializeConsole ( Microsoft.Xna.Framework.Game game, Dungeon dungeon ) : void
game Microsoft.Xna.Framework.Game
dungeon DungeonMasterEngine.DungeonContent.Dungeon
return void

InitializeConsole() public static method

public static InitializeConsole ( Microsoft.Xna.Framework.Game game, Dungeon dungeon, IEnumerable thirdPartyFactories ) : void
game Microsoft.Xna.Framework.Game
dungeon DungeonMasterEngine.DungeonContent.Dungeon
thirdPartyFactories IEnumerable
return void

RunCommand() public method

public RunCommand ( IInterpreter cmd ) : void
cmd IInterpreter
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void