C# Class DeltaDNA.IosNotifications

iOS Notifications Plugin enables a game to register with Apple's push notification service. It provides some additional functionality not easily accessible from Unity. By using the events, a game can be notified when a game has registered with the service and when push notification has occured. We use these events to log notifications with the DeltaDNA platform.
Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: deltaDNA/unity-sdk

Méthodes publiques

Méthode Description
Awake ( ) : void
DidFailToRegisterForPushNotifications ( string error ) : void
DidLaunchWithPushNotification ( string notification ) : void
DidReceivePushNotification ( string notification ) : void
DidRegisterForPushNotifications ( string deviceToken ) : void
RegisterForPushNotifications ( ) : void

Registers for push notifications.

UnregisterForPushNotifications ( ) : void

Unregisters for push notifications.

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

DidFailToRegisterForPushNotifications() public méthode

public DidFailToRegisterForPushNotifications ( string error ) : void
error string
Résultat void

DidLaunchWithPushNotification() public méthode

public DidLaunchWithPushNotification ( string notification ) : void
notification string
Résultat void

DidReceivePushNotification() public méthode

public DidReceivePushNotification ( string notification ) : void
notification string
Résultat void

DidRegisterForPushNotifications() public méthode

public DidRegisterForPushNotifications ( string deviceToken ) : void
deviceToken string
Résultat void

RegisterForPushNotifications() public méthode

Registers for push notifications.
public RegisterForPushNotifications ( ) : void
Résultat void

UnregisterForPushNotifications() public méthode

Unregisters for push notifications.
public UnregisterForPushNotifications ( ) : void
Résultat void