C# Class DeltaDNA.IosNotifications

iOS Notifications Plugin enables a game to register with Apple's push notification service. It provides some additional functionality not easily accessible from Unity. By using the events, a game can be notified when a game has registered with the service and when push notification has occured. We use these events to log notifications with the DeltaDNA platform.
Inheritance: UnityEngine.MonoBehaviour
Show file Open project: deltaDNA/unity-sdk

Public Methods

Method Description
Awake ( ) : void
DidFailToRegisterForPushNotifications ( string error ) : void
DidLaunchWithPushNotification ( string notification ) : void
DidReceivePushNotification ( string notification ) : void
DidRegisterForPushNotifications ( string deviceToken ) : void
RegisterForPushNotifications ( ) : void

Registers for push notifications.

UnregisterForPushNotifications ( ) : void

Unregisters for push notifications.

Method Details

Awake() public method

public Awake ( ) : void
return void

DidFailToRegisterForPushNotifications() public method

public DidFailToRegisterForPushNotifications ( string error ) : void
error string
return void

DidLaunchWithPushNotification() public method

public DidLaunchWithPushNotification ( string notification ) : void
notification string
return void

DidReceivePushNotification() public method

public DidReceivePushNotification ( string notification ) : void
notification string
return void

DidRegisterForPushNotifications() public method

public DidRegisterForPushNotifications ( string deviceToken ) : void
deviceToken string
return void

RegisterForPushNotifications() public method

Registers for push notifications.
public RegisterForPushNotifications ( ) : void
return void

UnregisterForPushNotifications() public method

Unregisters for push notifications.
public UnregisterForPushNotifications ( ) : void
return void