C# Class Danmaku_no_Kyojin.DnK

Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: Noxalus/Danmaku-no-Kyojin Class Usage Examples

Méthodes publiques

Свойство Type Description
Choose Microsoft.Xna.Framework.Audio.SoundEffect
DebugScreen Danmaku_no_Kyojin.Screens.DebugScreen
GameConfigurationScreen Danmaku_no_Kyojin.Screens.GameConfigurationScreen
GameOverScreen Danmaku_no_Kyojin.Screens.GameOverScreen
GamepadInputsScreen Danmaku_no_Kyojin.Screens.GamepadInputsScreen
GameplayScreen Danmaku_no_Kyojin.Screens.GameplayScreen
Glow Microsoft.Xna.Framework.Graphics.Texture2D
Graphics GraphicsDeviceManager
ImprovementScreen Danmaku_no_Kyojin.Screens.ImprovementScreen
KeyboardInputsScreen Danmaku_no_Kyojin.Screens.KeyboardInputsScreen
LeaderboardScreen Danmaku_no_Kyojin.Screens.LeaderboardScreen
LineParticle Microsoft.Xna.Framework.Graphics.Texture2D
OptionsScreen Danmaku_no_Kyojin.Screens.OptionsScreen
PatternTestScreen Danmaku_no_Kyojin.Screens.PatternTestScreen
Pause bool
Pixel Microsoft.Xna.Framework.Graphics.Texture2D
Rand Random
ScreenRectangle Microsoft.Xna.Framework.Rectangle
Select Microsoft.Xna.Framework.Audio.SoundEffect
SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
TitleScreen Danmaku_no_Kyojin.Screens.TitleScreen

Méthodes publiques

Méthode Description
DnK ( ) : System

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
LoadContent ( ) : void
UnloadContent ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Dispose() protected méthode

protected Dispose ( bool disposing ) : void
disposing bool
Résultat void

DnK() public méthode

public DnK ( ) : System
Résultat System

Draw() protected méthode

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Initialize() protected méthode

protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

protected LoadContent ( ) : void
Résultat void

UnloadContent() protected méthode

protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Property Details

Choose public_oe property

public SoundEffect,Microsoft.Xna.Framework.Audio Choose
Résultat Microsoft.Xna.Framework.Audio.SoundEffect

DebugScreen public_oe property

public DebugScreen,Danmaku_no_Kyojin.Screens DebugScreen
Résultat Danmaku_no_Kyojin.Screens.DebugScreen

GameConfigurationScreen public_oe property

public GameConfigurationScreen,Danmaku_no_Kyojin.Screens GameConfigurationScreen
Résultat Danmaku_no_Kyojin.Screens.GameConfigurationScreen

GameOverScreen public_oe property

public GameOverScreen,Danmaku_no_Kyojin.Screens GameOverScreen
Résultat Danmaku_no_Kyojin.Screens.GameOverScreen

GamepadInputsScreen public_oe property

public GamepadInputsScreen,Danmaku_no_Kyojin.Screens GamepadInputsScreen
Résultat Danmaku_no_Kyojin.Screens.GamepadInputsScreen

GameplayScreen public_oe property

public GameplayScreen,Danmaku_no_Kyojin.Screens GameplayScreen
Résultat Danmaku_no_Kyojin.Screens.GameplayScreen

Glow public_oe property

public Texture2D,Microsoft.Xna.Framework.Graphics Glow
Résultat Microsoft.Xna.Framework.Graphics.Texture2D

Graphics public_oe property

public GraphicsDeviceManager Graphics
Résultat GraphicsDeviceManager

ImprovementScreen public_oe property

public ImprovementScreen,Danmaku_no_Kyojin.Screens ImprovementScreen
Résultat Danmaku_no_Kyojin.Screens.ImprovementScreen

KeyboardInputsScreen public_oe property

public KeyboardInputsScreen,Danmaku_no_Kyojin.Screens KeyboardInputsScreen
Résultat Danmaku_no_Kyojin.Screens.KeyboardInputsScreen

LeaderboardScreen public_oe property

public LeaderboardScreen,Danmaku_no_Kyojin.Screens LeaderboardScreen
Résultat Danmaku_no_Kyojin.Screens.LeaderboardScreen

LineParticle public_oe property

public Texture2D,Microsoft.Xna.Framework.Graphics LineParticle
Résultat Microsoft.Xna.Framework.Graphics.Texture2D

OptionsScreen public_oe property

public OptionsScreen,Danmaku_no_Kyojin.Screens OptionsScreen
Résultat Danmaku_no_Kyojin.Screens.OptionsScreen

PatternTestScreen public_oe property

public PatternTestScreen,Danmaku_no_Kyojin.Screens PatternTestScreen
Résultat Danmaku_no_Kyojin.Screens.PatternTestScreen

Pause public_oe property

public bool Pause
Résultat bool

Pixel public_oe property

public Texture2D,Microsoft.Xna.Framework.Graphics Pixel
Résultat Microsoft.Xna.Framework.Graphics.Texture2D

Rand public_oe property

public Random Rand
Résultat Random

ScreenRectangle public_oe property

public Rectangle,Microsoft.Xna.Framework ScreenRectangle
Résultat Microsoft.Xna.Framework.Rectangle

Select public_oe property

public SoundEffect,Microsoft.Xna.Framework.Audio Select
Résultat Microsoft.Xna.Framework.Audio.SoundEffect

SpriteBatch public_oe property

public SpriteBatch,Microsoft.Xna.Framework.Graphics SpriteBatch
Résultat Microsoft.Xna.Framework.Graphics.SpriteBatch

TitleScreen public_oe property

public TitleScreen,Danmaku_no_Kyojin.Screens TitleScreen
Résultat Danmaku_no_Kyojin.Screens.TitleScreen