C# Class Danmaku_no_Kyojin.DnK

Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: Noxalus/Danmaku-no-Kyojin Class Usage Examples

Public Properties

Property Type Description
Choose Microsoft.Xna.Framework.Audio.SoundEffect
DebugScreen Danmaku_no_Kyojin.Screens.DebugScreen
GameConfigurationScreen Danmaku_no_Kyojin.Screens.GameConfigurationScreen
GameOverScreen Danmaku_no_Kyojin.Screens.GameOverScreen
GamepadInputsScreen Danmaku_no_Kyojin.Screens.GamepadInputsScreen
GameplayScreen Danmaku_no_Kyojin.Screens.GameplayScreen
Glow Microsoft.Xna.Framework.Graphics.Texture2D
Graphics GraphicsDeviceManager
ImprovementScreen Danmaku_no_Kyojin.Screens.ImprovementScreen
KeyboardInputsScreen Danmaku_no_Kyojin.Screens.KeyboardInputsScreen
LeaderboardScreen Danmaku_no_Kyojin.Screens.LeaderboardScreen
LineParticle Microsoft.Xna.Framework.Graphics.Texture2D
OptionsScreen Danmaku_no_Kyojin.Screens.OptionsScreen
PatternTestScreen Danmaku_no_Kyojin.Screens.PatternTestScreen
Pause bool
Pixel Microsoft.Xna.Framework.Graphics.Texture2D
Rand Random
ScreenRectangle Microsoft.Xna.Framework.Rectangle
Select Microsoft.Xna.Framework.Audio.SoundEffect
SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
TitleScreen Danmaku_no_Kyojin.Screens.TitleScreen

Public Methods

Method Description
DnK ( ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
LoadContent ( ) : void
UnloadContent ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

DnK() public method

public DnK ( ) : System
return System

Draw() protected method

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Initialize() protected method

protected Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

UnloadContent() protected method

protected UnloadContent ( ) : void
return void

Update() protected method

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

Choose public property

public SoundEffect,Microsoft.Xna.Framework.Audio Choose
return Microsoft.Xna.Framework.Audio.SoundEffect

DebugScreen public property

public DebugScreen,Danmaku_no_Kyojin.Screens DebugScreen
return Danmaku_no_Kyojin.Screens.DebugScreen

GameConfigurationScreen public property

public GameConfigurationScreen,Danmaku_no_Kyojin.Screens GameConfigurationScreen
return Danmaku_no_Kyojin.Screens.GameConfigurationScreen

GameOverScreen public property

public GameOverScreen,Danmaku_no_Kyojin.Screens GameOverScreen
return Danmaku_no_Kyojin.Screens.GameOverScreen

GamepadInputsScreen public property

public GamepadInputsScreen,Danmaku_no_Kyojin.Screens GamepadInputsScreen
return Danmaku_no_Kyojin.Screens.GamepadInputsScreen

GameplayScreen public property

public GameplayScreen,Danmaku_no_Kyojin.Screens GameplayScreen
return Danmaku_no_Kyojin.Screens.GameplayScreen

Glow public property

public Texture2D,Microsoft.Xna.Framework.Graphics Glow
return Microsoft.Xna.Framework.Graphics.Texture2D

Graphics public property

public GraphicsDeviceManager Graphics
return GraphicsDeviceManager

ImprovementScreen public property

public ImprovementScreen,Danmaku_no_Kyojin.Screens ImprovementScreen
return Danmaku_no_Kyojin.Screens.ImprovementScreen

KeyboardInputsScreen public property

public KeyboardInputsScreen,Danmaku_no_Kyojin.Screens KeyboardInputsScreen
return Danmaku_no_Kyojin.Screens.KeyboardInputsScreen

LeaderboardScreen public property

public LeaderboardScreen,Danmaku_no_Kyojin.Screens LeaderboardScreen
return Danmaku_no_Kyojin.Screens.LeaderboardScreen

LineParticle public property

public Texture2D,Microsoft.Xna.Framework.Graphics LineParticle
return Microsoft.Xna.Framework.Graphics.Texture2D

OptionsScreen public property

public OptionsScreen,Danmaku_no_Kyojin.Screens OptionsScreen
return Danmaku_no_Kyojin.Screens.OptionsScreen

PatternTestScreen public property

public PatternTestScreen,Danmaku_no_Kyojin.Screens PatternTestScreen
return Danmaku_no_Kyojin.Screens.PatternTestScreen

Pause public property

public bool Pause
return bool

Pixel public property

public Texture2D,Microsoft.Xna.Framework.Graphics Pixel
return Microsoft.Xna.Framework.Graphics.Texture2D

Rand public property

public Random Rand
return Random

ScreenRectangle public property

public Rectangle,Microsoft.Xna.Framework ScreenRectangle
return Microsoft.Xna.Framework.Rectangle

Select public property

public SoundEffect,Microsoft.Xna.Framework.Audio Select
return Microsoft.Xna.Framework.Audio.SoundEffect

SpriteBatch public property

public SpriteBatch,Microsoft.Xna.Framework.Graphics SpriteBatch
return Microsoft.Xna.Framework.Graphics.SpriteBatch

TitleScreen public property

public TitleScreen,Danmaku_no_Kyojin.Screens TitleScreen
return Danmaku_no_Kyojin.Screens.TitleScreen