C# Class CrewChiefV3.GameState.SessionData

Afficher le fichier Open project: mrbelowski/r3e_crewchief_v3 Class Usage Examples

Méthodes publiques

Свойство Type Description
CompletedLaps int
CurrentLapIsValid System.Boolean
DriverRawName String
EventIndex int
Flag FlagEnum
GameTimeAtLastPositionBehindChange float
GameTimeAtLastPositionFrontChange float
HasLeadChanged System.Boolean
IsDisqualified System.Boolean
IsNewLap System.Boolean
IsNewSector System.Boolean
IsNewSession System.Boolean
IsRacingSameCarBehind System.Boolean
IsRacingSameCarInFront System.Boolean
LapTimeCurrent System.Single
LapTimePrevious System.Single
LapTimePreviousEstimateForInvalidLap System.Single
LastSector1Time float
LastSector2Time float
LastSector3Time float
LeaderHasFinishedRace System.Boolean
NumCars int
NumCarsAtStartOfSession int
OpponentsLapTimeSessionBestOverall System.Single
OpponentsLapTimeSessionBestPlayerClass System.Single
OverallSessionBestLapTime System.Single
PlayerBestLapSector1Time float
PlayerBestLapSector2Time float
PlayerBestLapSector3Time float
PlayerBestSector1Time float
PlayerBestSector2Time float
PlayerBestSector3Time float
PlayerClassSessionBestLapTime System.Single
PlayerLapTimeSessionBest System.Single
Position int
PreviousLapWasValid System.Boolean
SectorNumber int
SessionFastestLapTimeFromGame float
SessionFastestLapTimeFromGamePlayerClass float
SessionHasFixedTime System.Boolean
SessionIteration int
SessionNumberOfLaps int
SessionPhase SessionPhase
SessionRunTime float
SessionRunningTime System.Single
SessionStartPosition int
SessionStartTime System.DateTime
SessionTimeRemaining System.Single
SessionTimesAtEndOfSectors float>.Dictionary
SessionType SessionType
TimeDeltaBehind System.Single
TimeDeltaFront System.Single
TrackDefinition TrackDefinition
UnFilteredPosition int
formattedPlayerLapTimes List

Méthodes publiques

Méthode Description
SessionData ( ) : System

Method Details

SessionData() public méthode

public SessionData ( ) : System
Résultat System

Property Details

CompletedLaps public_oe property

public int CompletedLaps
Résultat int

CurrentLapIsValid public_oe property

public Boolean,System CurrentLapIsValid
Résultat System.Boolean

DriverRawName public_oe property

public String DriverRawName
Résultat String

EventIndex public_oe property

public int EventIndex
Résultat int

Flag public_oe property

public FlagEnum Flag
Résultat FlagEnum

GameTimeAtLastPositionBehindChange public_oe property

public float GameTimeAtLastPositionBehindChange
Résultat float

GameTimeAtLastPositionFrontChange public_oe property

public float GameTimeAtLastPositionFrontChange
Résultat float

HasLeadChanged public_oe property

public Boolean,System HasLeadChanged
Résultat System.Boolean

IsDisqualified public_oe property

public Boolean,System IsDisqualified
Résultat System.Boolean

IsNewLap public_oe property

public Boolean,System IsNewLap
Résultat System.Boolean

IsNewSector public_oe property

public Boolean,System IsNewSector
Résultat System.Boolean

IsNewSession public_oe property

public Boolean,System IsNewSession
Résultat System.Boolean

IsRacingSameCarBehind public_oe property

public Boolean,System IsRacingSameCarBehind
Résultat System.Boolean

IsRacingSameCarInFront public_oe property

public Boolean,System IsRacingSameCarInFront
Résultat System.Boolean

LapTimeCurrent public_oe property

public Single,System LapTimeCurrent
Résultat System.Single

LapTimePrevious public_oe property

public Single,System LapTimePrevious
Résultat System.Single

LapTimePreviousEstimateForInvalidLap public_oe property

public Single,System LapTimePreviousEstimateForInvalidLap
Résultat System.Single

LastSector1Time public_oe property

public float LastSector1Time
Résultat float

LastSector2Time public_oe property

public float LastSector2Time
Résultat float

LastSector3Time public_oe property

public float LastSector3Time
Résultat float

LeaderHasFinishedRace public_oe property

public Boolean,System LeaderHasFinishedRace
Résultat System.Boolean

NumCars public_oe property

public int NumCars
Résultat int

NumCarsAtStartOfSession public_oe property

public int NumCarsAtStartOfSession
Résultat int

OpponentsLapTimeSessionBestOverall public_oe property

public Single,System OpponentsLapTimeSessionBestOverall
Résultat System.Single

OpponentsLapTimeSessionBestPlayerClass public_oe property

public Single,System OpponentsLapTimeSessionBestPlayerClass
Résultat System.Single

OverallSessionBestLapTime public_oe property

public Single,System OverallSessionBestLapTime
Résultat System.Single

PlayerBestLapSector1Time public_oe property

public float PlayerBestLapSector1Time
Résultat float

PlayerBestLapSector2Time public_oe property

public float PlayerBestLapSector2Time
Résultat float

PlayerBestLapSector3Time public_oe property

public float PlayerBestLapSector3Time
Résultat float

PlayerBestSector1Time public_oe property

public float PlayerBestSector1Time
Résultat float

PlayerBestSector2Time public_oe property

public float PlayerBestSector2Time
Résultat float

PlayerBestSector3Time public_oe property

public float PlayerBestSector3Time
Résultat float

PlayerClassSessionBestLapTime public_oe property

public Single,System PlayerClassSessionBestLapTime
Résultat System.Single

PlayerLapTimeSessionBest public_oe property

public Single,System PlayerLapTimeSessionBest
Résultat System.Single

Position public_oe property

public int Position
Résultat int

PreviousLapWasValid public_oe property

public Boolean,System PreviousLapWasValid
Résultat System.Boolean

SectorNumber public_oe property

public int SectorNumber
Résultat int

SessionFastestLapTimeFromGame public_oe property

public float SessionFastestLapTimeFromGame
Résultat float

SessionFastestLapTimeFromGamePlayerClass public_oe property

public float SessionFastestLapTimeFromGamePlayerClass
Résultat float

SessionHasFixedTime public_oe property

public Boolean,System SessionHasFixedTime
Résultat System.Boolean

SessionIteration public_oe property

public int SessionIteration
Résultat int

SessionNumberOfLaps public_oe property

public int SessionNumberOfLaps
Résultat int

SessionPhase public_oe property

public SessionPhase SessionPhase
Résultat SessionPhase

SessionRunTime public_oe property

public float SessionRunTime
Résultat float

SessionRunningTime public_oe property

public Single,System SessionRunningTime
Résultat System.Single

SessionStartPosition public_oe property

public int SessionStartPosition
Résultat int

SessionStartTime public_oe property

public DateTime,System SessionStartTime
Résultat System.DateTime

SessionTimeRemaining public_oe property

public Single,System SessionTimeRemaining
Résultat System.Single

SessionTimesAtEndOfSectors public_oe property

public Dictionary SessionTimesAtEndOfSectors
Résultat float>.Dictionary

SessionType public_oe property

public SessionType SessionType
Résultat SessionType

TimeDeltaBehind public_oe property

public Single,System TimeDeltaBehind
Résultat System.Single

TimeDeltaFront public_oe property

public Single,System TimeDeltaFront
Résultat System.Single

TrackDefinition public_oe property

public TrackDefinition TrackDefinition
Résultat TrackDefinition

UnFilteredPosition public_oe property

public int UnFilteredPosition
Résultat int

formattedPlayerLapTimes public_oe property

public List formattedPlayerLapTimes
Résultat List