C# Class Box2D.Collision.WorldManifold

This is used to compute the current state of a contact manifold.
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Méthodes publiques

Свойство Type Description
Normal Box2D.Common.Vec2
Points Box2D.Common.Vec2[]

Méthodes publiques

Méthode Description
Initialize ( Manifold manifold, Transform xfA, float radiusA, Transform xfB, float radiusB ) : void
WorldManifold ( ) : Box2D.Common

Method Details

Initialize() public méthode

public Initialize ( Manifold manifold, Transform xfA, float radiusA, Transform xfB, float radiusB ) : void
manifold Manifold
xfA Box2D.Common.Transform
radiusA float
xfB Box2D.Common.Transform
radiusB float
Résultat void

WorldManifold() public méthode

public WorldManifold ( ) : Box2D.Common
Résultat Box2D.Common

Property Details

Normal public_oe property

World vector pointing from A to B
public Vec2,Box2D.Common Normal
Résultat Box2D.Common.Vec2

Points public_oe property

World contact point (point of intersection)
public Vec2[],Box2D.Common Points
Résultat Box2D.Common.Vec2[]