C# Class Box2D.Collision.WorldManifold

This is used to compute the current state of a contact manifold.
Show file Open project: gerich-home/box2dnet Class Usage Examples

Public Properties

Property Type Description
Normal Box2D.Common.Vec2
Points Box2D.Common.Vec2[]

Public Methods

Method Description
Initialize ( Manifold manifold, Transform xfA, float radiusA, Transform xfB, float radiusB ) : void
WorldManifold ( ) : Box2D.Common

Method Details

Initialize() public method

public Initialize ( Manifold manifold, Transform xfA, float radiusA, Transform xfB, float radiusB ) : void
manifold Manifold
xfA Box2D.Common.Transform
radiusA float
xfB Box2D.Common.Transform
radiusB float
return void

WorldManifold() public method

public WorldManifold ( ) : Box2D.Common
return Box2D.Common

Property Details

Normal public property

World vector pointing from A to B
public Vec2,Box2D.Common Normal
return Box2D.Common.Vec2

Points public property

World contact point (point of intersection)
public Vec2[],Box2D.Common Points
return Box2D.Common.Vec2[]