C# Class BattleNet.Player

Inheritance: Entity
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Protected Properties

Свойство Type Description
m_class GameData.CharacterClassType
m_directoryKnown System.Boolean
m_hasMercenary System.Boolean
m_level System.UInt32
m_mercenaryId System.UInt32
m_name String
m_portalId System.UInt32

Méthodes publiques

Méthode Description
Player ( ) : System
Player ( String name, UInt32 id, GameData class_, UInt32 level ) : System
Player ( String name, UInt32 id, GameData class_, UInt32 level, Int32 x, Int32 y ) : System

Method Details

Player() public méthode

public Player ( ) : System
Résultat System

Player() public méthode

public Player ( String name, UInt32 id, GameData class_, UInt32 level ) : System
name String
id System.UInt32
class_ GameData
level System.UInt32
Résultat System

Player() public méthode

public Player ( String name, UInt32 id, GameData class_, UInt32 level, Int32 x, Int32 y ) : System
name String
id System.UInt32
class_ GameData
level System.UInt32
x System.Int32
y System.Int32
Résultat System

Property Details

m_class protected_oe property

protected GameData.CharacterClassType m_class
Résultat GameData.CharacterClassType

m_directoryKnown protected_oe property

protected Boolean,System m_directoryKnown
Résultat System.Boolean

m_hasMercenary protected_oe property

protected Boolean,System m_hasMercenary
Résultat System.Boolean

m_level protected_oe property

protected UInt32,System m_level
Résultat System.UInt32

m_mercenaryId protected_oe property

protected UInt32,System m_mercenaryId
Résultat System.UInt32

m_name protected_oe property

protected String m_name
Résultat String

m_portalId protected_oe property

protected UInt32,System m_portalId
Résultat System.UInt32