C# Class BEPUphysics.Constraints.SingleEntity.SingleEntityConstraint

Abstract superclass of constraints which control a single entity.
Inheritance: EntitySolverUpdateable
Afficher le fichier Open project: Indiefreaks/igf

Protected Properties

Свойство Type Description
entity BEPUphysics.Entities.Entity
iterationsAtZeroImpulse int

Méthodes protégées

Méthode Description
CollectInvolvedEntities ( RawList outputInvolvedEntities ) : void

Adds entities associated with the solver item to the involved entities list. Ensure that sortInvolvedEntities() is called at the end of the function. This allows the non-batched multithreading system to lock properly.

Method Details

CollectInvolvedEntities() protected méthode

Adds entities associated with the solver item to the involved entities list. Ensure that sortInvolvedEntities() is called at the end of the function. This allows the non-batched multithreading system to lock properly.
protected CollectInvolvedEntities ( RawList outputInvolvedEntities ) : void
outputInvolvedEntities RawList
Résultat void

Property Details

entity protected_oe property

Entity affected by the constraint.
protected Entity,BEPUphysics.Entities entity
Résultat BEPUphysics.Entities.Entity

iterationsAtZeroImpulse protected_oe property

Number of frames so far at effectively zero corrective impulse. Set to zero during every preStep(float dt) call and incremented by checkForEarlyOutIterations(Vector3 impulse).
protected int iterationsAtZeroImpulse
Résultat int