C# Class BEPUphysics.Constraints.SingleEntity.MaximumLinearSpeedConstraint

Prevents the target entity from moving faster than the specified speeds.
Inheritance: SingleEntityConstraint, I3DImpulseConstraint
Afficher le fichier Open project: Indiefreaks/igf

Private Properties

Свойство Type Description

Méthodes publiques

Méthode Description
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

MaximumLinearSpeedConstraint ( ) : System

Constructs a maximum speed constraint. Set its Entity and MaximumSpeed to complete the configuration. IsActive also starts as false with this constructor.

MaximumLinearSpeedConstraint ( Entity e, float maxSpeed ) : System

Constructs a maximum speed constraint.

SolveIteration ( ) : float

Calculates and applies corrective impulses. Called automatically by space.

Update ( float dt ) : void

Calculates necessary information for velocity solving. Called automatically by space.

Method Details

ExclusiveUpdate() public méthode

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
Résultat void

MaximumLinearSpeedConstraint() public méthode

Constructs a maximum speed constraint. Set its Entity and MaximumSpeed to complete the configuration. IsActive also starts as false with this constructor.
public MaximumLinearSpeedConstraint ( ) : System
Résultat System

MaximumLinearSpeedConstraint() public méthode

Constructs a maximum speed constraint.
public MaximumLinearSpeedConstraint ( Entity e, float maxSpeed ) : System
e Entity Affected entity.
maxSpeed float Maximum linear speed allowed.
Résultat System

SolveIteration() public méthode

Calculates and applies corrective impulses. Called automatically by space.
public SolveIteration ( ) : float
Résultat float

Update() public méthode

Calculates necessary information for velocity solving. Called automatically by space.
public Update ( float dt ) : void
dt float Time in seconds since the last update.
Résultat void