Méthode | Description | |
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BoxShape ( float width, float height, float length ) : System |
Constructs a new box shape.
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ComputeCenter ( ) : System.Vector3 |
Computes the center of the shape. This can be considered its center of mass.
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ComputeCenter ( float &volume ) : System.Vector3 |
Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.
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ComputeMaximumRadius ( ) : float |
Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.
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ComputeMinimumRadius ( ) : float |
Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.
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ComputeVolume ( ) : float |
Computes the volume of the shape.
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ComputeVolumeDistribution ( float &volume ) : |
Computes the volume distribution of the shape as well as its volume. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.
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GetBoundingBox ( |
Gets the bounding box of the shape given a transform.
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GetCollidableInstance ( ) : |
Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.
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GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void |
Gets the extreme point of the shape in local space in a given direction.
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RayTest ( BEPUutilities.Ray &ray, |
Gets the intersection between the box and the ray.
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public BoxShape ( float width, float height, float length ) : System | ||
width | float | Width of the box. |
height | float | Height of the box. |
length | float | Length of the box. |
Résultat | System |
public ComputeCenter ( float &volume ) : System.Vector3 | ||
volume | float | Volume of the shape. |
Résultat | System.Vector3 |
public ComputeVolumeDistribution ( float &volume ) : |
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volume | float | Volume of the shape. |
Résultat |
public GetBoundingBox ( |
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shapeTransform | Transform to use. | |
boundingBox | BEPUutilities.BoundingBox | Bounding box of the transformed shape. |
Résultat | void |
public GetCollidableInstance ( ) : |
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Résultat |
public GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void | ||
direction | System.Vector3 | Direction to find the extreme point in. |
extremePoint | System.Vector3 | Extreme point on the shape. |
Résultat | void |
public RayTest ( BEPUutilities.Ray &ray, |
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ray | BEPUutilities.Ray | Ray to test against the box. |
transform | Transform of the shape. | |
maximumLength | float | Maximum distance to travel in units of the direction vector's length. |
hit | Hit data for the raycast, if any. | |
Résultat | bool |