C# (CSharp) BEPUphysics.CollisionShapes.ConvexShapes Namespace

Сlasses

Name Description
BoxShape Convex shape with width, length, and height.
CapsuleShape Sphere-expanded line segment. Another way of looking at it is a cylinder with half-spheres on each end.
ConeShape Symmetrical shape with a circular base and a point at the top.
ConvexHullShape Convex wrapping around a point set.
ConvexShape Superclass of convex collision shapes.
ConvexShapeEntry Convex shape entry to a WrappedShape.
CylinderShape Symmetrical object with a circular bottom and top.
InertiaHelper Helper class used to compute volume distribution information, which is in turn used to compute inertia tensor information.
MinkowskiSumShape A shape composed of the pointwise summation of all points in child shapes. For example, the minkowski sum of two spheres would be a sphere with the radius of both spheres combined. The minkowski sum of a box and a sphere would be a rounded box.
OrientedConvexShapeEntry A shape associated with an orientation.
SphereShape Ball-like shape.
TransformableShape Shape which can take any convex shape and use a linear transform to shear, scale, and rotate it.
TriangleShape Triangle collision shape.
WrappedShape Shape that wraps other convex shapes in a convex hull. One way to think of it is to collect a bunch of items and wrap shrinkwrap around them. That surface is the shape of the WrappedShape.